This raymarching shader for Blender allows for real-time rendering of Signed Distance Functions or SDFs in EEVEE along with normal calculation. This lets you render anything you can make with math (which is pretty much everything) and is a great alternative to vector displacement in EEVEE. For making your own raymarched shapes, learn about distance functions and edit the "SDF" node group.
Raymarching.blend file with example shader and SDF.
- Raymarching.blend file with example shader and SDF.
- Size991 KB